Building 2 level 1




Our chosen site, located at Building 2 Level 1 beside Upper Changi MRT, was selected for its convenient accessibility and the opportunity to address the lack of human interaction despite being heavily utilized.
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Problem statement
How can we develop a system that leverages on sensory feedback to engage student, and foster an environment where they lose track of time?
Site analysis
Area contains useful amenities for users visiting and leaving the school.

Open space provides sunlight in the afternoon, while tall buildings block wind flow.

Area has high traffic flow, due to its shorter travel distance for dorm users compared to other paths.

Open space provides sunlight in the afternoon, while tall buildings block wind flow.

While mostly quiet, area can be loud at night when Vertex have practices nearby.

Key observation

Optimal Time: 5-7pm
Waiting Time: 10-15 mins

Lighting: 2000 -> 15
lux Temperature: 30°C

Users: Students
Tangible
Capable of being touched or perceived physically
Trash scattered around


Wear and tear of seats
Intangible
Abstract and non-physical, representing concepts or qualities without physical form
Brief engagements for users rushing


Statue is eerie at night
Site contraints

Space
Ensure solution does not disrupt user traffic flow

Utility
Ensure technicians and cleaners can access the rooms by the corridor

Open skylight
Ensure solution is weatherproof
Physical
Avoid obstruction to human traffic
Social
Make the area more attractive to increase human interaction
Consideration of solution
Usability
Use as a walkway/gathering area (e.g. meals from Instachef)
Visual
Introduce more aesthetic and engaging displays