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Building 2 level 1 

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Our chosen site, located at Building 2 Level 1 beside Upper Changi MRT, was selected for its convenient accessibility and the opportunity to address the lack of human interaction despite being heavily utilized.

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Problem statement 

How can we develop a system that leverages on sensory feedback to engage student, and foster an environment where they lose track of time?

Site analysis 

Area contains useful amenities for users visiting and leaving the school.

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Open space provides sunlight in the afternoon, while tall buildings block wind flow.

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Area has high traffic flow, due to its shorter travel distance for dorm users compared to other paths.

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Open space provides sunlight in the afternoon, while tall buildings block wind flow.

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While mostly quiet, area can be loud at night when Vertex have practices nearby.

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Key observation

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Optimal Time: 5-7pm

Waiting Time: 10-15 mins

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Lighting: 2000 -> 15

lux Temperature: 30°C

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Users: Students

Tangible

Capable of being touched or perceived physically

Trash scattered around

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Wear and tear of seats

Intangible

Abstract and non-physical, representing concepts or qualities without physical form

Brief engagements for users rushing

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Statue is eerie at night

Site contraints

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Space 

Ensure solution does not disrupt user traffic flow

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Utility

Ensure technicians and cleaners can access the rooms by the corridor

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Open skylight

Ensure solution is weatherproof

Physical

Avoid obstruction to human traffic

Social

Make the area more attractive to increase human interaction

Consideration of solution

Usability

Use as a walkway/gathering area (e.g. meals from Instachef)

Visual

Introduce more aesthetic and engaging displays

Singapore University of Technology and Design (SUTD) 

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